63 #ifndef vtkOpenGLGPUVolumeRayCastMapper_h 64 #define vtkOpenGLGPUVolumeRayCastMapper_h 69 #include "vtkRenderingVolumeOpenGL2Module.h" 76 class vtkOpenGLTransferFunctions2D;
77 class vtkOpenGLVolumeGradientOpacityTables;
78 class vtkOpenGLVolumeOpacityTables;
79 class vtkOpenGLVolumeRGBTables;
131 vtkGetMacro(CurrentPass,
int);
146 void SetPartitions(
unsigned short x,
unsigned short y,
unsigned short z);
171 void BuildDepthPassShader(
181 double vtkNotUsed(datasetBounds)[6],
double vtkNotUsed(scalarRange)[2],
182 int vtkNotUsed(noOfComponents),
unsigned int vtkNotUsed(numberOfLevels))
override 188 unsigned int vtkNotUsed(
level))
override 212 void ComputeReductionFactor(
double allocatedTime);
235 void GetShaderTemplate(
241 void ReplaceShaderValues(
242 std::map<vtkShader::Type, vtkShader*>& shaders,
vtkRenderer* ren,
vtkVolume* vol,
int numComps);
248 void ReplaceShaderCustomUniforms(
250 void ReplaceShaderBase(
251 std::map<vtkShader::Type, vtkShader*>& shaders,
vtkRenderer* ren,
vtkVolume* vol,
int numComps);
252 void ReplaceShaderTermination(
253 std::map<vtkShader::Type, vtkShader*>& shaders,
vtkRenderer* ren,
vtkVolume* vol,
int numComps);
254 void ReplaceShaderShading(
255 std::map<vtkShader::Type, vtkShader*>& shaders,
vtkRenderer* ren,
vtkVolume* vol,
int numComps);
256 void ReplaceShaderCompute(
257 std::map<vtkShader::Type, vtkShader*>& shaders,
vtkRenderer* ren,
vtkVolume* vol,
int numComps);
258 void ReplaceShaderCropping(
259 std::map<vtkShader::Type, vtkShader*>& shaders,
vtkRenderer* ren,
vtkVolume* vol,
int numComps);
260 void ReplaceShaderClipping(
261 std::map<vtkShader::Type, vtkShader*>& shaders,
vtkRenderer* ren,
vtkVolume* vol,
int numComps);
262 void ReplaceShaderMasking(
263 std::map<vtkShader::Type, vtkShader*>& shaders,
vtkRenderer* ren,
vtkVolume* vol,
int numComps);
264 void ReplaceShaderPicking(
265 std::map<vtkShader::Type, vtkShader*>& shaders,
vtkRenderer* ren,
vtkVolume* vol,
int numComps);
266 void ReplaceShaderRTT(
267 std::map<vtkShader::Type, vtkShader*>& shaders,
vtkRenderer* ren,
vtkVolume* vol,
int numComps);
268 void ReplaceShaderRenderPass(
269 std::map<vtkShader::Type, vtkShader*>& shaders,
vtkVolume* vol,
bool prePass);
274 void SetShaderParametersRenderPass();
302 #endif // vtkOpenGLGPUVolumeRayCastMapper_h abstract interface for implicit functions
virtual void GPURender(vtkRenderer *, vtkVolume *)
Handled in the subclass - the actual render method.
void ReleaseGraphicsResources(vtkWindow *) override
Release any graphics resources that are being consumed by this mapper.
represents a volume (data & properties) in a rendered scene
vtkGenericOpenGLResourceFreeCallback * ResourceCallback
vtkTypeUInt32 vtkMTimeType
Creates and manages the volume texture rendered by vtkOpenGLGPUVolumeRayCastMapper.
std::map< int, vtkVolumeInputHelper > VolumeInputMap
virtual void GetDepthImage(vtkImageData *)
Low level API to export the depth texture as vtkImageData in RenderToImage mode.
virtual void GetColorImage(vtkImageData *)
Low level API to export the color texture as vtkImageData in RenderToImage mode.
void PreRender(vtkRenderer *vtkNotUsed(ren), vtkVolume *vtkNotUsed(vol), double vtkNotUsed(datasetBounds)[6], double vtkNotUsed(scalarRange)[2], int vtkNotUsed(noOfComponents), unsigned int vtkNotUsed(numberOfLevels)) override
abstract specification for renderers
represent GPU shader properties
window superclass for vtkRenderWindow
OpenGL implementation of volume rendering through ray-casting.
a simple class to control print indentation
topologically and geometrically regular array of data
void RenderBlock(vtkRenderer *vtkNotUsed(ren), vtkVolume *vtkNotUsed(vol), unsigned int vtkNotUsed(level)) override
void PostRender(vtkRenderer *vtkNotUsed(ren), int vtkNotUsed(noOfComponents)) override
represents the common properties for rendering a volume.
abstracts an OpenGL texture object.
create a window for renderers to draw into
int IsRenderSupported(vtkRenderWindow *vtkNotUsed(window), vtkVolumeProperty *vtkNotUsed(property)) override
Based on hardware and properties, we may or may not be able to render using 3D texture mapping...
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
void GetReductionRatio(double *ratio) override
Ray casting performed on the GPU.
static vtkGPUVolumeRayCastMapper * New()
VolumeInputMap AssembledInputs
vtkNew< vtkInformation > LastRenderPassInfo
Caches the vtkOpenGLRenderPass::RenderPasses() information.
The ShaderProgram uses one or more Shader objects.