56 #ifndef vtkSphereWidget_h 57 #define vtkSphereWidget_h 60 #include "vtkInteractionWidgetsModule.h" 72 #define VTK_SPHERE_OFF 0 73 #define VTK_SPHERE_WIREFRAME 1 74 #define VTK_SPHERE_SURFACE 2 93 void PlaceWidget()
override { this->Superclass::PlaceWidget(); }
95 double xmin,
double xmax,
double ymin,
double ymax,
double zmin,
double zmax)
override 97 this->Superclass::PlaceWidget(xmin, xmax, ymin, ymax, zmin, zmax);
108 vtkGetMacro(Representation,
int);
138 this->SphereSource->SetRadius(r);
140 double GetRadius() {
return this->SphereSource->GetRadius(); }
147 void SetCenter(
double x,
double y,
double z) { this->SphereSource->SetCenter(x, y, z); }
150 void GetCenter(
double xyz[3]) { this->SphereSource->GetCenter(xyz); }
184 vtkSetVector3Macro(HandleDirection,
double);
185 vtkGetVector3Macro(HandleDirection,
double);
192 vtkGetVector3Macro(HandlePosition,
double);
218 vtkGetObjectMacro(SelectedSphereProperty,
vtkProperty);
228 vtkGetObjectMacro(SelectedHandleProperty,
vtkProperty);
248 vtkObject*
object,
unsigned long event,
void* clientdata,
void* calldata);
251 void OnLeftButtonDown();
252 void OnLeftButtonUp();
253 void OnRightButtonDown();
254 void OnRightButtonUp();
261 void HighlightSphere(
int highlight);
262 void SelectRepresentation();
276 void Translate(
double* p1,
double* p2);
277 void ScaleSphere(
double* p1,
double* p2,
int X,
int Y);
278 void MoveHandle(
double* p1,
double* p2,
int X,
int Y);
287 void CreateDefaultProperties();
293 void HighlightHandle(
int);
295 double HandleDirection[3];
296 double HandlePosition[3];
represents an object (geometry & properties) in a rendered scene
abstract base class for most VTK objects
represent surface properties of a geometric object
static void ProcessEvents(vtkObject *object, unsigned long event, void *clientdata, void *calldata)
Handles the char widget activation event.
virtual void SetEnabled(int)
Methods for turning the interactor observer on and off, and determining its state.
concrete dataset represents vertices, lines, polygons, and triangle strips
virtual void RegisterPickers()
Register internal Pickers in the Picking Manager.
create a polygonal sphere centered at the origin
implicit function for a sphere
a simple class to control print indentation
#define VTK_SIZEHINT(...)
map vtkPolyData to graphics primitives
ray-cast cell picker for all kinds of Prop3Ds
static vtkObject * New()
Create an object with Debug turned off, modified time initialized to zero, and reference counting on...
represent and manipulate 3D points